What’s new, friends? We’ve been busy at Hoagie working on the inventory system for the labyrinth puzzle game. It’s an inventory system that we will probably use for some other games as well, so I’d like to share some pictures of a different game we’ve been testing it on. This is a game where you catch funny fish. When you catch a fish, it goes into your inventory until you sell it. This is the same thing that will happen in the labyrinth game–there, you will collect things from the mazes and sell them.
There are a lot of complicated games out there, but there is something to be said for simple games that take your mind off of things. The inventory system won’t be fancy, but it doesn’t need to be. The player could also simply get coins every time they catch a fish without the middle step of the fish going into an inventory to be sold later. But there’s a feeling of being connected to the fish by selling them yourself. The idea can be summed up this way: “I caught the fish, let me look at them a bit, then do what I want with them. It’s my choice.”
Also, there is the potential to develop something else to do with the caught fish, something that might be fun but that we haven’t thought of yet. This way, there is already an inventory in place to start from. Thanks for reading! Until next time.